Essential Terms and Concepts Research Assignment
1. Answer the questions in the two parts of this assignment and create all relevant illustrations.
2. Make a print document in the style of a magazine using In Design and other Adobe applications that can be bound with a cover page, an index that tells you what you will find in each section (based on the Questions) and a bibliography at the end that lists where all your images and quotes came from.
3. Watch any relevant tutorials and use contemporary magazines as a reference for the style and layout of your magazine.
4. Inform me by email when you are ready to print and I will check it – edit it and print it out the cover on our photo printer, the pages on the colour laser and bind it with our new plastic heat binder.
Criteria to be assessed.
All.
Due Date:
Thursday April 30th
Note: View this as a great opportunity to show off your graphic design skills and produce a piece of work that will impress future employers and show your proficiency with industry standard page layout and design software. Feel free to re use work submitted last year. I want to see good quality information in an easy to read eye catching layout.
Essential Terms and Concepts for Computer Graphics and Design Part 1
Use books and the internet to find the answers to as many of these questions as possible.
- What is the Design Process and how would you employ it to meet a clients needs? 4 areas of design – games, print media, architecture, video advertisement.
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What is the Design Process? |
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Computer Game |
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Poster
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Architecture
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Video/TV advertisement |
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2. How can you speed up rendering of 3D animations without compromising quality? 4 strategies. Explain.
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- How would you know whether a product is suited to its perceived market?
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- What tests would need to be carried out to ensure a product is ready to enter the market?
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- Colour Systems
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Colour Systems |
What does it stand for? |
What does it mean? |
What are it’s main applications and advantages? |
What are its limitations? |
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CMYK |
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RGB |
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HSV |
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HSL |
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Any others? |
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- Where and why would you use layers and groups to produce computer graphics? Give two examples. One for animated media and one for still images.
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Animated Graphics |
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Still Graphics |
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- What do the following file extensions stand for and what are their uses and applications?
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File Extensions. |
What does it stand for? |
What programs output to this format? |
What are its best uses? |
What are its limitations? |
Notes? |
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.gif |
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.avi |
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.jpeg |
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.svg |
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.bmp |
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.html |
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.swf |
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.pda |
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.obj |
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.skp |
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.lwo |
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.xml |
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.png |
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.exe |
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.rar |
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.dll |
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.psd |
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.psp |
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- What is intellectual property and how could you protect yours as a producer of Computer Graphics and Design products? List a few common methods.
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Essential Terms and Concepts for Computer Graphics and Design Part 2
- Explain and detail the processes of Rapid prototyping and Stereo Lithography in the production of real world 3D models from 3 dimensional coordinate data.
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Rapid Prototyping |
Stereo Lithography |
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- Define these animation terms.
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Tweening
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Curve editing
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Key frames
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Dope sheet
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Inverse and forward kinematics |
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Biped
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Two legged character |
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IPO curves
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IPO short for interpolation. The representation of an objects in relation to their location, rotation and scale at any given point in the time line of an animation http://wiki.blender.org/index.php/Manual/Ipo_Types
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paths |
A linear guide which objects or parts of objects are able to follow. Also the track which an object takes to get from one key frame to another.
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- Define these 3D modelling terms.
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Booleans
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Objects
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A collection of vertices forming joined polygons3 dimensional space |
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Scale |
Enlarge or reduce the size of an object or component – normally in all dimensions but sometimes only in one dimension. |
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Subdivide |
Divide a mesh into more vertices |
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Vertice
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A definable, editable point in a polygon or line that has an x, y, z coordinate in 3d space. |
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Location |
The position an object holds in x, y and z coordinates in a 3D environment. |
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Rotation |
The relative position an object has in relation to its centre and other objects or centres in 3D space. |
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Rendering
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The creation of a 2 dimensional image(or collection of images) from the collective calculations of lighting, camera position, environment settings, materials, textures and values assigned to an object or group of objects in a 3D environment. |
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Textures
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Materials
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Rigging
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- Define and represent with a simple drawing all these different terms in relation to drawing techniques and conventions.
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Term |
Definition/explanation |
Example |
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Shading |
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Perspective |
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Isometric |
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Orthographic |
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Scale drawing |
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Geometric |
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Natural |
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Silhouette |
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architectural |
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diagrammatic |
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anime |
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stylised |
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